Combining all the best aspects of driving, soccer, and, well, rockets, Rocket League is one of the easiest games to get into that also has an incredibly high skill ceiling. Sure, the aim is just to put the ball in the goal, but the simple swap of kicking a ball to ramming it with jet-powered cars allows for a new level of strategy and tactics that make the game even more exciting. Being able to jump, boost, and flip through the air isn't quite rocket science, but can feel that way when starting off.
What is a Speed Flip?
It is considered to be a more efficient way of flipping forward, which will mostly replace player’s standard front diagonal and side flips. The skill brings together many inputs borrowed from the Flip Cancel mechanic in order to be performed.
How to speed flip in Rocket League
But before doing a speed flip, you should first know how to flip cancel. Flip canceling is when you actually execute a front flip but you cancel the animation. You can do this by touching your analog stick forward and when you speed up, push it again. But during the moment your car is moving forward, pull your analog stick so it will eventually land on its wheels while being flipped.
Here's how to pull it off.
Step 1: Once in the air, tap your left directional stick down to pull the nose of your car up.
Step 2: At the same time, hold the other directional stick directly up to make your car perform a front flip.
Step 3: As soon as you see your car begin to flip, pull and hold your left stick down again. This will cancel your flip animation, making your car remain facing forward throughout the duration of the "flip".
Step 4: The last component of the speed flip is the air roll.
Step 5: Doing all the above steps while holding down the air roll will
The Speed Flip enables players to launch forwards at the ball with a flip while holding the nose in the forward direction the whole time. This allows players the speed boost included with a flip, letting them boost throughout the whole flip as the car is always facing in the forward direction. It makes sure that they hit the ball with the nose of the car from any range.
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