The latter is the case with RIDE 3 Update 1: its introduction feels very shallow and inconsequential, and these expansions don't increase the depth of the game enough to justify an additional purchase. This is a shame, because it's already one of the best open world games on the platform.
The problem? Mercedes-Benz-funded long term DLC model/model-cycle, which leads to less and less value for the eventual price increases. Instead of having so many incredibly awesome rides scattered around the world, it leads to the opposite outcome: creators make lazy, uninteresting, under-realized attempts to create DLC (all done by the same companies that've used identical concept art). The result? We have the DLCs you need to max out specific areas of the game, and the others we need to properly enjoy the game, which we can't because they're 2 separate games with conflicting non-complete goals: they don't connect to other things like the M1 that serve as travel companions, and they don't add a single compelling feature to the game.
Eventually, the creators stop making DLC at all, because people don't want to buy it anymore - they just buy the entire game for one price and leave it at that. The creators lose valuable income selling DLC to people who don't want to buy it anymore, and end up coming up with a floundering model where they can't make DLC at all. 7211a4ac4a